#include "ZRGame.h"
#include "ZR_API.h"

//Implement your simulation code in ZRUser01 and ZRInit01
void ZRUser01(float *myState, float *otherState, float time)
{
	
}
void ZRInit01()
{
}

//Leave these blank
void ZRUser02(float *myState, float *otherState, float time){}
void ZRInit02(){}

void ZRUser03(float *myState, float *otherState, float time){}
void ZRInit03(){}

void ZRUser04(float *myState, float *otherState, float time){}
void ZRInit04(){}

void ZRUser05(float *myState, float *otherState, float time){}
void ZRInit05(){}

void ZRUser06(float *myState, float *otherState, float time){}
void ZRInit06(){}

void ZRUser07(float *myState, float *otherState, float time){}
void ZRInit07(){}

void ZRUser08(float *myState, float *otherState, float time){}
void ZRInit08(){}

void ZRUser09(float *myState, float *otherState, float time){}
void ZRInit09(){}

void ZRUser10(float *myState, float *otherState, float time){}
void ZRInit10(){}

void ZRUser11(float *myState, float *otherState, float time){}
void ZRInit11(){}

void ZRUser12(float *myState, float *otherState, float time){}
void ZRInit12(){}

void ZRUser13(float *myState, float *otherState, float time){}
void ZRInit13(){}

void ZRUser14(float *myState, float *otherState, float time){}
void ZRInit14(){}

void ZRUser15(float *myState, float *otherState, float time){}
void ZRInit15(){}
